The Watermight Thief
Welcome to Pendark, a city of murky canals, brutal gladiator fights, and sorcerers who feud over access to the silvery magical substance known as Watermight. Tamri is a scrappy magic thief who’s trying to get her grandmother out of this festering swamp of a city. But when a quick score involving a dragon goes wrong, she’s shipped off to a distant mountaintop kingdom where the legendary Fire Queen is starting a school for magic wielders. Tamri’s not just going there to learn. The King of Pendark suspects the Fire Queen is up to something more dangerous than training young wielders, and he orders Tamri to find out the truth. If she fails, neither she nor her grandmother will survive the school year.
Aura Nilssen has spent most of her sixteen years in hiding. As crown princess of Alfheim, her life depends on avoiding the assassins who killed her parents and want to destroy her realm. When hunters corner Aura on Midgard (Earth), she’s immediately evacuated and enrolled at Alfheim Academy—a training ground where telepathic teenagers, daily combat lessons, and communication from beyond is the norm. She attends classes that enhance her energetic abilities, labs that fine tune her mental acuity, and workouts with a supernaturally good looking—and suspiciously evasive—training partner.